#819 We catch up with “The Re-up” and “Amazing Tales”

The Re-up/Amazing Tales

This week we catch up with the work of two DCP favorites, Chad Bilyeu and David Dye! Chad’s series The Re-up, about his time as a pot dealer 20 years ago, continues and has overcome the skepticism Tim had of the series at the start. David has released three more issues of Amazing Tales and gone in various directions: a Beowulf adaptation, a Burroughs-esque time travel story commenting on Russia’s invasion of Ukraine, and an EC-type horror comic! We review The Re-up issues 4-6 and Amazing Tales issues 6-8!

Brought to you by:

The Allure of the Dark Side: Exploring the Anti-Hero Archetype — by Hernando Diaz

The anti-hero plays a significant role in storytelling for several reasons: they enrich narratives and deepen character development, adding depth and complexity to storytelling.

Feelings of redemption and identity crises are parts of their arcs. We examine how this journey reflects internal struggles as we explore characters like Wolverine and Harley Quinn, who grapple with their pasts while seeking a sense of belonging or purpose. Another important characteristic is their realistic motivations, such as revenge, personal loss, or a desire for justice, that sometimes clouds their judgment and can create a more engaging narrative, as readers witness the character’s growth. Continue reading The Allure of the Dark Side: Exploring the Anti-Hero Archetype — by Hernando Diaz

Behind the Panels: Journey of a Comic Creator — by Hernando Diaz

In the dark light of a cluttered room, surrounded by stacks of sketchpads and half-finished sketches, the spark of creation flickers like the neon glow of a city skyline at dusk. It’s a passion that boils in the veins, a relentless urge to breathe life into ink and paper. Each panel is a heartbeat, every dialogue a pulse, telling stories that dart and weave through the imagination like superhéroes, héroes, stories soaring through a kaleidoscope of worlds. Here, in this sanctuary of creativity, ideas collide with inspiration, forging characters that leap off the page and adventures that beckon readers to turn the page, hungry for more. The thrill of comic book creation isn’t just about the art; it’s about capturing the essence of what it means to dream, to struggle, and to triumph—all with a splash of color and a healthy dose of humor.

That introduction reminds me of Will Eisner, who created one of the most interesting books about making comics when Poorhouse Press published Comics and Sequential Art in 1985. In every single chapter, Eisner covers different topics and includes some of his own vision to provide examples that are very helpful to new creators. His guide defines comics as a form of reading and describes how the medium juxtaposes words and images, how panel structure plays with time, and the forms sequential art can take. It’s a book that is really important to check out so you can understand these first steps in your personal creation.

Panel to panel, I identified and understood some important topics that all new creators must keep in mind in the moment to create a new comic book:

  1. Character Development: Characters are the lifeblood of any comic book, driving the narrative forward and captivating readers with their personalities, motivations, and relationships. They must be distinct and memorable, with traits that resonate with the audience.
  2. Visual Style: This involves determining the artistic approach, such as the use of color palettes, line work, and panel layouts, to evoke the desired mood and enhance the storytelling.
  3. Scriptwriting: At the heart of every comic book lies the script, a detailed written document that outlines the dialogue, narration, and actions of each panel and page. In a full script, the writer provides detailed descriptions of each panel, including dialogue, narration, and visual cues. The scriptwriting requires careful attention to pacing, characterization, and dialogue, ensuring that the story unfolds in a compelling and engaging manner.
  4. Environment and Background Design: These play a crucial role in setting the scene and establishing the mood of the story. Environment and background design involves creating detailed and immersive settings that enhance the narrative and provide context for the action. Artists must consider factors such as architecture, landscape, lighting, and atmosphere to create believable and visually stunning environments.
  5. Proofreading and Revision: Once the lettering is complete, the final step is proofreading and revision, to ensure accuracy, clarity, and consistency. Creators carefully review the text for spelling errors, grammatical mistakes, and formatting inconsistencies. It’s essential to pay attention to detail during this stage, as even minor errors can detract from the reader’s immersion in the story.

I also want to recommend this Facebook group of creators called Indie Comic Source, a group with thousands of members. It offers the opportunity to interact with fellow creators, and that’s something even the most independent writers and artists need if they want to turn a passion into a profession.

In conclusion, the passion to create comic books is a powerful force that transcends mere ink and paper; it’s a celebration of storytelling, artistry, and connection. Each panel is a window into new worlds, where heroes rise, villains fall, and every turn of the page sparks the imagination. For creators, it’s a journey that requires not just talent, but an unwavering dedication to conveying emotions and experiences that resonate with readers. The thrill of bringing characters to life, crafting intricate plots, and exploring the limitless potential of the medium fuels our desire to inspire, entertain, and challenge perspectives. It is in the vibrant colors, dynamic lines, and compelling narratives that we find our voices, and in the hands of our readers, we discover the true magic of comic books: the ability to forge connections that linger long after the last page is turned. As we continue to nurture this passion, we pave the way for future generations of creators and fans, ensuring that the art of comics storytelling remains alive and vibrant for years to come.

#598 Dylan Horrocks looks back at “Hicksville”

Hicksville

FLASHBACK! Twenty years after the first collection of Hicksville was released, creator Dylan Horrocks talks to Emmet about how the comic looks to him now. Some of the work’s commentary on the comics industry turned out to presage subsequent developments, and in some cases he ended up not going far enough! Also, his source for a Jack Kirby quote that many experts were unaware of; the public’s misinterpretation of the term “graphic novel”; the explosion of female and minority comics creators, especially outside of the Big Two; and more. (This episode was originally published on July 2, 2018.)

Brought to you by:

#812 Jonah Lobe on character anatomy and “Quiet: Level One”

Quiet: Level One

Jonah Lobe, after many years designing characters for video games, has recently turned his attention to comics. He’s the illustrator of Marvel Anatomy: A Scientific Study of the Superhuman, in which we can finally learn just what’s going on inside characters like Wolverine, Venom, and Modok. He’s also on the verge of his first Kickstarter campaign, for Quiet: Level One, about a skeleton named Quiet who’s up against an evil Conan the Barbarian-type called Galahorn. He talks with Tim about his inspiration for Quiet, the difference between making video games and making comics, whether anatomy is important in cartoony drawing styles, and more.

Brought to you by:

#805 “Feeding Ghosts”: a story of Chinese history and family trauma

Feeding Ghosts

This week, an interview with Tessa Hulls, author of the graphic memoir Feeding Ghosts. It’s about her Chinese grandmother’s persecution by Chairman Mao’s government, the mental illness that resulted, the effect that had on Tessa’s mother and then on Tessa herself. It’s about Chinese history, trauma, psychology, family relationships, and more. Tim interviews Tessa about the book and how she learned to make comics, and then Emmet joins Tim to review the book.

Brought to you by:

 

#796 Stan Mack and “Real Life Funnies”

Stan Mack Real Life Funnies

If you read New York’s Village Voice newspaper between 1974 and 1995, you are probably familiar with Stan Mack‘s Real Life Funnies. If not, hold on to your hat! A forthcoming book from Fantagraphics collects many of the strips, all ripped from real life, and taking full advantage of the Voice‘s lack of content guardrails. In this episode, Tim gets the scoop from Mack about what went into making the strip, and into choosing the strips for the book. But first, friend of the show and New Yorker cartoonist Joe Dator, a native New Yorker who read the strip in the Voice, and experienced first-hand some of the events it covers, sets the context for understanding what the strip is and how it encapsulates a time in the city’s history that’s gone forever.

See the book on Fantagraphics’ site

Take our listener survey!

Brought to you by:

#776 Emily Carrington reveals “Our Little Secret”

Our Little SecretOpenly discussing being sexually abused, particularly if it was during childhood, is not easy. Emily Carrington has stepped forward with her memoir of being abused as a teenager, Our Little Secret, in the hope that others in her position will be moved to get help. The book recently won the Lynd Ward Graphic Novel Prize. This week, she talks with Koom about her struggle, making the book and getting it published, and what’s next. (This episode does contain references to childhood trauma and childhood sexual abuse, and may be triggering for some people.)

Emily on TikTok

Brought to you by:

Critiquing Comics #230: “Thready” #2 and “Tales from the Interface” #4

"Thready" #2 and "Tales from the Interface" #4

Sometimes the topics of Critiquing Comics episodes come back for seconds – or thirds! We look at a couple of these repeat submitters this week:

    • Thready #2, “Tuesday,” by Brandon Hayes with art by James the Stanton, highlights the problem many bipolar people have with hypersexuality. Tim and Jason discuss
    • Tales from the Interface, Emmanuel Filteau’s look at a future world dominated by a computer system, is back with its 4th issue, discussed by Tim and Adam.

Brought to you by:

#764 “Past Tense”, Tough Translation, and Audio Drama

Past Tense

In the year 2038, invisible drones are sent to the past to pick up any event you want to see, if you have the money to pay for it. One woman using the service discovers a secret that puts her in danger in the present. Our friend Jason McNamara, author of such graphic novels as The Rattler and The Martian Confederacy, is back with the forthcoming Past Tense, his first work from Dark Horse, with art by Alberto Massaggia. Jason joins Tim to talk about the book, and then Kumar and Tim review it.

Kumar also fills us in on how his resignation as translator of Cipher Academy, a nearly untranslatable manga, went viral.

Also, Alex Squiers tells Tim about his audio drama The StarWell Foundation, in which a company which recruits superheroes and other celebrities to meet sick kids and the like, deals with one kid’s unusual request: they want to meet a villain.

Brought to you by: